This would be my third NPC entry for this Pokemon OCT, since I currently put Event 3’s flash comic on hold when the fourth event came along. I’ll get to work on it as soon as I’m no longer bogged down. This event has three possible choices of objectives for the NPCs. For Harun’s third misadventure, I went for Objective Two: Search for the Orb.
Even if this is my first time including animated bits in a comic, I am pretty impressed that I managed to pull it off. There’s still much to learn in Actionscript 3, though. In due time I can make full use of transitions and such.
You’ll be surprised at how much the actual finished product differed from the script, not much in the flow of the story but in the dialogue itself. The story in the first draft is not like the final, so I put away a few details that might come in handy for the future events. What those are is secret! 😉 So far the only thing that is loyal to the script is the event prologue.
As much as I wanted to stick to the 1-page prologue standard, I get the feeling this event will force the story to pick up pace (with the appearance of the bounty hunters and Hellina’s full debut), meaning that the narrative will become even longer than it is. Oh, poppycock. On the flipside, at least the story for this one is not as ambitious(?) as the ones I had in plan for Sixfold League! Well, I think it isn’t.
The main flash comic starts where the prologue ends, with Sayf getting skittish to tell Maeve about a gossip related to Harun. The weather conditions for this event is raining in the middle of noon, in the muddy city of medieval Driftveil. While Maeve (Airanke‘s character who allows Harun to stay in her house) takes residence in the royal summer home where the rest of the mage guild are, Harun is staying in the inn. Why? Read on.
Though Harun is not really an Indiana Jones wannabe, nor even thinking about medieval archaeology he is fascinated by legends and myths that he’s not familiar with. I originally intended to show how Harun overheard from Maeve the night before about the guilds’ plans. Due to time constraints, the scene just skips to the part the party is almost to the exit. Just pretend they got somehow got past all those nasty traps.
The second character of mine, Hellina Rozanov, makes an official appearance. Since Harun is the default “hero” of the story, Hellina’s a strange case but she’s just as important. Going back to the beginning of Event 2: Wake, she is that “freak” that appears in Harun’s dreams… and she’s not afraid to cement that impression on poor Harun.
Hellina is a freak for many reasons, and having red snake-like eyes and a horribly bandaged face are just the surface. I won’t even bother calling her “Witch of Undella” if she’s just your average weirdo. In real life, we all know what happens to accused witches, but since this is the Pokemon world– they are real and can get away somehow.
A bit of research here, but I intentionally had some freedom in mashing together some aspects one culture with another. Magister is a title given to someone with authority or delves into teaching philosophy or the liberal arts, and its meaning is “Master”. In the case of politics, I derived it from Magister Officiorum:
The magister officiorum (Latin literally for “Master of Offices”) was one of the most senior administrative officials in the late Roman Empire and the early centuries of the Byzantine Empire. In Byzantium, the office was eventually transformed into a senior honorary rank, until it disappeared in the 12th century.
Harun’s former position is kind of special since it’s, from what I recall in my notes, the only Latin position in a political structure based from the Ottoman Empire. Not only that, for someone quite youthful as Harun (who is only 28), getting that senior position is downright near impossible unless he stays loyal to the kingdom and contributed enough to gain it. I had a little freedom on changing the purpose and role of the Court Magister, so…
In any case, he no longer has that title nor holds any authority. I gave hints of why on earth is he out of his country and going to a land on the brink of a war. So now in this adventure he’s stuck with trying to figure out how to stay out of an inevitable civil war. The search for an orb that could decisively end a battle is just too good to pass up, if he gets his answers from it then maybe no bloodshed can happen…
… except that he failed the purpose of his going there. Altan is struck with another trance, absent-mindedly charges into the ruins and straight into the Kabutops nest. Picture below says it all: he failed to reach the Dragon Orb, but it somehow found its way into his dreams.
As much as I wanted to show blood and gore, I have not much time anymore so I just used the dreams as transition from one scene to another. The end frame has something important in there– the red glow. I should be able to reveal ut and its importance later on.